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<h1>Coverage Summary for Class: CollisionMap (nl.tudelft.jpacman.level)</h1>

<table class="coverageStats">

<tr>
  <th class="name">Class</th>
</tr>
  <tr>
    <td class="name">CollisionMap$MockitoMock$752731872</td>
  </tr>
  <tr>
    <td class="name">CollisionMap$MockitoMock$752731872$auxiliary$DQCJZsWY</td>
  </tr>
  <tr>
    <td class="name">CollisionMap$MockitoMock$752731872$auxiliary$XyNBFdOc</td>
  </tr>
<tr>
  <td class="name"><strong>Total</strong></td>
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<pre>
<code class="sourceCode" id="sourceCode">&nbsp;package nl.tudelft.jpacman.level;
&nbsp;
&nbsp;import nl.tudelft.jpacman.board.Unit;
&nbsp;
&nbsp;/**
&nbsp; * A table containing all (relevant) collisions between different types of
&nbsp; * units.
&nbsp; *
&nbsp; * @author Jeroen Roosen 
&nbsp; */
&nbsp;public interface CollisionMap {
&nbsp;
&nbsp;    /**
&nbsp;     * Collides the two units and handles the result of the collision, which may
&nbsp;     * be nothing at all.
&nbsp;     *
&nbsp;     * @param &lt;C1&gt;
&nbsp;     *            The collider type.
&nbsp;     * @param &lt;C2&gt;
&nbsp;     *            The collidee (unit that was moved into) type.
&nbsp;     *
&nbsp;     * @param collider
&nbsp;     *            The unit that causes the collision by occupying a square with
&nbsp;     *            another unit already on it.
&nbsp;     * @param collidee
&nbsp;     *            The unit that is already on the square that is being invaded.
&nbsp;     */
&nbsp;    &lt;C1 extends Unit, C2 extends Unit&gt; void collide(C1 collider, C2 collidee);
&nbsp;
&nbsp;}
</code>
</pre>
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    <div style="float:right;">generated on 2024-05-05 10:29</div>
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